MouseHunt Analytics

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Jungle of Dread

Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap…

The Jungle of Dread is the Shadow area of the Tribal Isles, it offers a great potential points return, but is one of the most difficult locations in the game to hunt in.

Please note, we currently have a lack of results for certain cheese in this region, they will be included once we receive a sufficient number of hunts with them.

In this article we present you with some of the results from our survey, as well as some theories and strategies to help you hunt in this location.

Cheese & Mice

Here is a breakdown of the base attraction rates and mouse populations seen with various cheese.

  Creamy Havarti Crunchy Havarti Magical Havarti Pungent Havarti Spicy Havarti Sweet Havarti
Chitinous        97.65%    
Fetid Swamp            
Jurassic 97.52%          
Magma Carrier         97.54%  
Primal           97.75%
Stonework Warrior     98.12%      
Sylvan 2.48%   1.88%  2.35% 2.46% 2.25%
 
Hunts Submitted 2,952 under 1,000 2,987 1,454 5,504 4,183
Base Attraction Rate 80.20%   80.03%  80.02% 81.11% 81.05%

Each of the six Havarti cheese is only used for attracting a specific mouse in the Jungle of Dread, so the decision of which cheese to use is based on which mouse you want to attract.

General Strategies

Shadow Weapons are very effective against the Chitinous, Fetid Swamp, Jurassic, Magma Carrier, Primal and Stonework Warrior mice, and of normal effectiveness against the Sylvan Mouse, as such Shadow traps are highly recommended.

Arcane, Hydro, Physical and Tactical Weapon types are completely ineffective against most of the mice, and only of normal effectiveness against the Sylvan Mouse, so are not advised.

Draconic and Forgotten Weapon types are completely ineffective against all of the mice.

Normal Setup Options

We do not currently have enough hunts received to include these setups, please continue to submit to the survey so we can add them at a later date.

Limited Edition Setup Options

All cheese costs have been removed from these figures, and only show earnings after the cheese has been purchased for ease of comparison.

Creamy Havarti
Weapon Base Shield? Attraction Rate Catch Rate Points per Hunt Gold per Hunt Fire Salt per Hunt Runic Potions per Hunt Cheese Used Sample Size (Hunts)
Clockapult of Time Magma Yes 82.24% 37.15% 10,136.79 1,453.86 0.25 0.42 1,935 2,190
Magical Havarti
Weapon Base Shield? Attraction Rate Catch Rate Points per Hunt Gold per Hunt Fire Salt per Hunt Runic Potions per Hunt Cheese Used Sample Size (Hunts)
Clockapult of Time Magma Yes 82.10% 35.59% 6,663.58 1,114.62 0.24 0.26 1,802 2,050
Pungent Havarti
Weapon Base Shield? Attraction Rate Catch Rate Points per Hunt Gold per Hunt Fire Salt per Hunt Runic Potions per Hunt Cheese Used Sample Size (Hunts)
Clockapult of Time Magma Yes 80.94% 36.77% 11,416.51 1,290.16 0.24 0.40 926 1,065
Spicy Havarti
Weapon Base Shield? Attraction Rate Catch Rate Points per Hunt Gold per Hunt Fire Salt per Hunt Runic Potions per Hunt Cheese Used Sample Size (Hunts)
Clockapult of Time Magma Yes 82.59% 33.47% 11,460.77 1,412.75 0.23 0.53 3,991 4,548
Sweet Havarti
Weapon Base Shield? Attraction Rate Catch Rate Points per Hunt Gold per Hunt Fire Salt per Hunt Runic Potions per Hunt Cheese Used Sample Size (Hunts)
Clockapult of Time Magma Yes 83.11% 35.98% 4,511.29 1,460.06 0.24 0.27 2,515 2,859

Goals

 
Collect the Loot for the Ancient Box Trap

Each of the six Shadow mice in the Jungle drop one loot item required for crafting the Ancient Box Trap, therefore you will need to catch at least one of all the mice.

We have very limited information on the likelyhood of each mouse dropping, but it’s probably worth planning to catch four of them to give yourself a good chance of obtaining the loot.

Collect Fire Salt

Obviously the main reason to hunt in the Jungle of Dread is to collect Fire Salt for use in Inferno Havarti, but we don’t have a lot of information on whether hunting for one particular mouse is more efficient.

From the results above we can see that there’s not a lot of difference between the per hunt drop rates for the setups shown, so it’s quite likely that each mouse has been balanced to drop about the same amount of Fire Salt, but collecting Yellow Pepper Seeds is much quicker than any other type of seed, so hunting for the Primal may well be the best way to get Fire Salt quickly.

However, for an alternate source of Fire Salt, see below.

Collect Runic Cheese Curd Potions

Runic Cheese Curd Potions are dropped by the following mice: Chitinous (up to 2), Fetid Swamp (up to 1), Jurassic (up to 2), Magma Carrier (up to 3), Primal (up to 1) and Stonework Warrior (up to 1).

If you’re trying to collect these potions, the obvious choice is the hunt for the Magma Carrier, as they have the greatest potential drop, even though they are the hardest of the mice to catch.

Collecting Runic Cheese Curd Potions offers further potential returns when used against the Acolyte, sometimes the Mysterious Box dropped by Acolytes contains additional Fire Salt, and as such, despite the fact that most mice seem to drop the same amount of Fire Salt, hunting for the Magma Carrier with it’s greater number of Runic Cheese Curd Potions, may well prove beneficial to collect some extra Fire Salt.

Points and Gold in the Jungle

At first glance the points and gold rewards of the mice in the Jungle of Dread look quite nice, but lets take a look at the whole process of collecting the loot required to make the Havarti and what kind of points and gold returns can be expected.

For this we’ll use what appears to be the best setups available at the moment, these are the Chrome DrillBot in the Derr Dunes, the Kraken Chaos in the Elub Shore, the 2010 Blastoff Trap in the Nerg Plains and the Clockapult of Time in the Jungle of Dread. We’ll pair those with the Magma Base and a lucky golden shield.

We’ll compare the kind of points and gold per hunt you can expect to see when hunting in the Jungle, with what you’d be likely to see if you did the preparation work for the Jungle, but never actually crafted the cheese and went there.

Please note, some of these results include early figures for Crunchy Havarti and Pungent Havarti, so may not be accurate.

For collecting Gold, we’ll use the most profitable cheese, with Super Brie currently at 1,700 per piece these are Brie in Derr Dunes, and Gouda in Elub Shore and Nerg Plains, and the 15 piece recipes of Crunchy, Shell and Gumbo as that makes slightly more gold in all cases.

  With Jungle Without Jungle
Cheese Points per Hunt Gold per Hunt Points per Hunt Gold per Hunt
Creamy Havarti 2,979 1,240 1,994 1,382
Crunchy Havarti 4,300 881 4,176 911
Magical Havarti 4,777 651 4,545 625
Pungent Havarti 3,748 933 2,816 1,025
Spicy Havarti 2,449 1,204 1,375 1,358
Sweet Havarti 3,812 1,212 3,657 1,314

From these results it looks like if you’re after a profit, it’s much better to stay in whichever locations you were in and continue to hunt there.

For collecting Points, we’ll use the cheese with the best points regardless of cost, which is Super Brie in all three locations, and the 20 piece recipes of Crunchy, Shell and Gumbo.

  With Jungle Without Jungle
Cheese Points per Hunt Gold per Hunt Points per Hunt Gold per Hunt
Creamy Havarti 4,320 896 2,918 1,061
Crunchy Havarti 5,031 446 5,039 378
Magical Havarti 5,614 168 5,461 21
Pungent Havarti 4,836 561 3,608 625
Spicy Havarti 3,451 981 1,877 1,190
Sweet Havarti 4,477 838 4,456 872

From these results it looks as if you can get similar if not better points from using your Havarti.

Thank you to all who have contributed so far and will do so in the future.

This article includes survey results from 10-Jan-10 to 01-Mar-10.


Categorized as Analytics Articles

16 Comments

  1. Thanks again Paul! Always miss the articles when they’re first published, maybe you can do some shameless advertising on the forums? ;)

    Interesting that next to nobody is trying Tribal, even with the fresher cheese effect.

  2. How about the bottomless grave? I know some people who are impatient for their COT but worry about the catch rate of the BG
    Would it be better to show the catch rate of the BG so it can help people decide whether to buy it or not?

  3. @Zhihong
    We actually have a fan page on FB, so you can have updates fed through to your page.

    http://www.facebook.com/mhanalytics

    @SOM
    We don’t currently have enough results to put up anything on the BG, but early results are indicating overall catch rates of about 24% and Fire Salt drop rates of about 0.16 per hunt.

  4. The numbers on Magical Havarti (clock) doesn’t make sense to me:
    Cheese Used = Sample Size (Hunts) = 1105, but the attraction rate is 81%?

  5. Another great article. I love the last 2 charts because they combine hunts with the rest of the Tribal Isles.

  6. @Ortal

    Every cheese that Failed to Attract resulted in a Stale.

  7. Hi Paul,

    I’ve just finished an analysis of JoD that includes the average of points & gold per hunt obtained over a complete cycle from Derr/Elub/Nerg to the end of JoD. It also includes the total amount of hunts needed to obtain a single Fire Salt.

    The data is in the “JoD Analysis” section of my spreadsheet: http://bit.ly/mhdata

    A sample calculation for Creamy Orange Havarti is shown here so you can follow my steps: http://bit.ly/mh_TIcalculations

    Our data is the same for Derr/Elub/Nerg and JoD when the locations are separated. When combined, the final results are different.

  8. @Nathan,

    If I’m reading it right, we’ve used different cheese for the collection of seeds. For the best points I’ve used SB+ and 20 piece recipe, for best gold I’ve used Brie / Gouda and 15 piece recipe, in your example you’ve used Gouda and 20 piece recipe, which comes out between my two examples as I’d expect to see.

    It might be worth sticking another comparison up here for Gouda and the 20 piece recipe, just to give options.

  9. @Paul:

    Yes, the Gouda/Brie on the front end followed by 20-piece recipes in most cases produces the overall best results when you combine gold and points. So I think it would be worth adding.

    @Nathan, I like your analyses. I wish there’e be more data there on the CC base though, since I personally don;t have magma, but whatever.

    I really hope they’ll introduce a new base at some point equal to or even better than the magma though so I can come up to speed :-) Lack of magma is a pisser at this point.

  10. @Paul:
    That is a little odd. Clock/Magma has a “stale” rating, that should give ample FTA’s that does not result in stales.

  11. Thanks for a great article as usual Paul.

    One small thing – the 5th paragraph in the section “Points and Gold in the Jungle”, which starts with “For collecting Gold…”, you say that you use Brie in Derr Dunes – I assume you meant to say Super Brie, right? I know I’m being very picky but wouldn’t want to confuse anyone…

    Also, are the stats for Crunchy Havarti not significant? How many more data points do you reckon you’d need? I can try some more out if it would help, but if I recall correctly the Fetid Swamp Mouse pretty much pwned me – which is why no one wants to hunt it any more I suppose! :-S

  12. @Zhihong – I wouldn’t want to use the tribal rather than the magma for one simple reason, a much higher luck rating of 27 vs 17, which should result in significantly higher drop rates. Otherwise the stats are nearly the same – the difference in freshness just means 2% expected stales rather than 4%. Given that the main reason for most people to be there is to collect fire salt (and potions), using the magma just makes more sense.

  13. Paul – You make the same old arrogant assumption that everyone that comes here to read your analysis has the Magma Base. Fact – people have started MH “after” that base became unavailable and … They are able (unbelievably, I know) to actually make it to JOD and catch these mice. Might I suggest that; if you are going to make an analysis of particular area, catch rate or cheese effect that you do so with the use of those game items that everyone “can” obtain at any given time of the games existence and not just those of a purely bias pretence? As a real life analyst we do not, ever, formulate speculation based on past anomalous (one time) probabilities. In other words, would it be possible to help everyone if you’re going to offer help?

  14. I just realised a major reason people don’t use Crunchy – it uses up your Blue and Yellow Peppers to make the Crucnh Green Pepper Plant, which then only leaves you with Red Peppers to make Spicy Havarti and go up against the Magma Carrier – which people are loathe to do! Plus Red Peppers are the hardest to come by and you get more bang for the buck by combining them with the other peppers.

    In addition, the Primal mouse, attracted by Sweet Havarti made from 2 Yellow Peppers, and the Stonework Warrior mouse, attracted by Magic Havarti made from 2 Blue Peppers, are usually considered the easiest to catch with the best payoff, so people would rather use blue and yellow peppers individually rather than mixing them. Of course the stats above call that into question – Creamy and Spicy Havarti look to be quite good choices.

    I’ll give Crunchy a go as soon as I can. I’m current going through a large batch of Pungent – I reckoned you could use more of that data as well.

  15. Paul Humphreys says:

    @Scott,

    I quite often get asked why I’ve compared a certain setup and not another, and the simple answer is that when presenting example setups here I only show those where we have received at least 1,000 hunts to the survey.

    So, if this page only shows setups involving the Magma Base, that’s because it’s the most commonly used base in the hunts we’ve received.

    I’d love to include other bases, and in fact, will do so as soon as I’m able, and if you’d like to see them posted on here a bit quicker, you can help by encouraging others to submit their stats, on many occassions people have done competitions or just threads on the forums to encourage others to submit stats with certain setups and have had great results.

  16. @Seth: Thanks. I’ve been trying to add as much CC data as I’ve been able to find.

    @Scott: Like Paul says, Magma base is by far the most-commonly used base, and thus we have the most data on it. If we had more data on different trap setups to do a fair comparison, we would.

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